Commercial Freelance 3D Artist.
Worked on variety of projects from standard commercials, music videos, more recently VR experiences and toy prototype.
I have also worked with creating models for 3D printing and own several printers to use for various projects. @pixel2plastic
Primarily work in Zbrush, Substance Painter, Photoshop, Maya
Working on animated series using Unreal, Asset creation (modeling/texturing) and implementing into Unreal.
Processing various models for use in commercial production.
NDA Project.
3D asset modeling and texturing for Unity and Unreal projects for VR. At Method EXP
For NDA Projects
Modeling and Texturing Vray
Prop modeling and texturing.
Re-Topology for CAD model for use in Maya V-RAY.
Pre-rendered VR : Environment and asset modeling.
For NDA project
Texture painting in Mari for commercial.
Asset Modeling and various hardsurface rigging. For Commercials
Asset modeling, Texturing, V-Ray look dev
For NDA projects
Various commercial projects. Modeling and texturing.
Created 3D Assets for intro credits.
Participated in fulfilling orders. shooting molds, de-molding and quality control.
Modeling Assets, Scene Layout, Asset Management.
For NDA projects.
Scene Assembly, render managment, modeling, shader work.
"björk: family (moving album cover)"
Responsible for Modeling Cleanup, Look Dev, Scene Assembly
Snoop Dogg - Peaches N Cream videos
Responsible for Modeling of additional assets. Assisted with Lighting, Rendering and Shading.
3d modeler for Rapid Prototype. Utilizing 3d printing.
Generalist - Lighting, Scene Setup,Texturing
In charge of compiling assets for Source Film Maker
Modeled assets for environments
Created and designed environment concepts
Reviewed and refined models to ensure proper topology